![]() Also called aptrganga or aptrgangr, literally “again-walker”… Draugar are noted for having numerous magical abilities (referred to as trollskap) resembling those of living witches and sorcerers, such as shape-shifting, controlling the weather, and seeing into the future. The draugr or draug is an undead creature from Nordic folklore. When walking in a dark forest on a cold winter’s night, the witch’s goal was to catch glimpses of future events. In Nordic traditions, årsgång is often used as an evocation ritual to summon entities from the Nine Worlds to gain personal gnosis and wisdom. This prophetic walk was usually practiced at Yule (Christmas) Eve or New Year’s Eve when the Nordic folk believed all kinds of supernatural beings and dark forces were active and the dead ( Draugr) walked among the living. ![]() Doing my personal research, I have found that Årsgång is a very ancient ritual, dating back to at least 1,000 years. Årsgång (Swedish for “year walk”) is the ancient Swedish folk tradition of a solitary, night-time walk in the forest for gaining prophecy and information about the future. This Year Walk walkthrough is divided into 7 total pages.Årsgång – The Year Walk For Prophecy. The horse will give you the key, click on it and a crow will steal the key right from under your nose. Click on the baby and the encyclopedia will close on its own. Year Walk Walkthrough - Year Walk 52Īnd you'll find the sneaky little bastard hanging around on the page like he owns it. Now read the text and scroll all the way down to the bottom. Once it opens click on the blood stained entry called "Mylingen." Year Walk Walkthrough - Year Walk 51 Year Walk Walkthrough - Year Walk 50įirst of all, point to the top and look for the encyclopedia icon. It took me so long to find this one because of the sheer difficulty of locating it. Now that you have 3 babies here, it's time for the hardest and most trickiest of the little critters. I would also like to note that you will be passing through a lot of symbols going back and forth, I would also like to say that you must, must, must, MUST! be writing these things down. Grab the baby and take it back to the Brook Horse. Now move the cart forward again and the baby will appear behind it. Click on the wagon and move it forward, then swiftly move it back so that it hits the rock. You'll find a horse wagon at the other end of the blood. Go down on the trail at the right and you'll immediately see some blood drops on the snow towards the left. Head back to the shed where the creepy doll was (the one with the own drawings and funky dance moves) and head further right. Once you see the baby, grab it and keep holding on your mouse as you make your way back to the Brook Horse. Keep spinning it and checking back outside until the baby is low enough for you to see. Year Walk Walkthrough - Year Walk 43Įnter the mill and interact with the gears on the left side. You'll find that the mill has stopped moving and blood is dripping from the top. Year Walk Walkthrough - Year Walk 42įor the second one you'll need to head back to the windmill where you met up with the girl at the beginning of the story, it's still at the same spot so don't worry. ![]() Year Walk Walkthrough - Year Walk 41Įxit the building and drag the baby all the way back to the Brook Horse which will take it from you. If you left go then the baby will go back to where you found it. Click on the baby and this is important, just keep on holding the mouse button. Now click on the door and fling it open to find your first baby. Press U on your keyboard and drag the metal bars that are passing through the U, then do the same for N. Inside you'll find a weird, prehistoric looking safe. Year Walk Walkthrough - Year Walk 38Īfter moving to the right you'll eventually find a blood trail which leads into a building, enter it. Copy the symbol at the middle then continue to the left. Now head to the left and keep going, you'll see a tombstone with some writing on it. Now leave the area and go back up the log that you used to get here. Point and drag the horse up to interact with him. Year Walk Walkthrough - Year Walk 36Īfter moving down, head to the right and you'll find a horse head floating in the river. Keep going to the left and you'll eventually find a log peeking from the bottom. ![]() However this time you'll be heading to the left side instead of the right side. Head all the way back to the tombstone with 6 dots and climb back down again from the only path that you can take (same as the one where you went down when you were looking for the woman). Now you have no idea what to do or where to go again. The Brook Horse Year Walk Walkthrough - Year Walk 34 You can jump to nearby pages of the game using the links above.
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